Go 5 times in a row to the Market in the morning (just Wander Around in the afternoon).Then go to the Forest in the morning and Titania will give you a Kknowledge benediction (You will now gain 2x more Knowledge!).Go 5 times in a row to the Library in the morning (just Wander Around in the afternoon).How to: Ignore everything except grinding your Skills and visiting the Forest, nothing else matter. Free roam mechanics where they make sense.Since this route doesn’t requires any Skill Check while also giving you a boost to all of your Skills, you should alway start with her when playing on Normal or Easy.Here's a list of new things you can expect in the remake prologue and beyond. The reason for the slight delay and the separation of the prologue and chapter 1 release, is that the scope of the remake ended up being a lot bigger than I originally intended when I resumed working on this project. I finally have solid release dates to share with you all! Release date of the prologue remake is 10th of July and the full Chapter 1 will release on 7th of August. Thanks everyone for waiting and I hope you're looking forward to playing the game as much as I am looking forward to releasing it! A Gallery feature to replay scenes you want to see later.A Bio featuring every character you come across in the game.An objective tracker that always tells you what you need to do and where you need to go next.For example, you can move freely in your home in between events (NO GRINDING! Just moving between events) Free roam mechanics where they make sense.Everything is completely rewritten, while keeping the general story the same.Renders with twice as many iterations as the original release (so a lot more detailed). ![]() I finally have solid release dates to share with you all! Release date of the prologue remake is 10th of July and the full Chapter 1 will release in early August. If I feel comfortable using more time for them without falling behind schedule, I will. Thanks! Yes, there will be animations for at least the most important H-scenes, can't promise them for every single on though. Just a lot of trial and effort, really.įor sex poses I mostly use Layla's director's cut poses and for everything else I have tons of different packs. The realistic milf look is achieved with just messing with a lot of different sliders and body modifications and by using "aging body morphs" for skin imperfections like stretch marks and wrinkles. Sis - SASE Suzie head and mats, Catalea body as a base but heavily modified. As for specifics, The main models I'm using in my game are: I'm sure you'll be able to find them by googling around. There are also some websites where you can find a bunch of stuff. You can actually find poses and models right here if you go to to the latest updates tab and switch to "asset releases" on the right. Which results in more lines overall to flesh out the story and atmosphere of scenes.Įnough text, here's a few preview renders from the prologue for you:ĪND a bit of a spicier preview from episode 1 There is also a slight change in writing style with a lot more lines from the omniscient narrator compared to the original. Now I'm focusing on having high variety in renders and making them as beautiful as possible. In the original prologue I had a lot of scenes where the camera staid still and there were just a lot of renders of different facial expressions. There will be a total smaller amount of renders, but their variety will be higher. I can now move on to solely focusing on the rendering of the rest of the images for the prologue and after that to finishing the script for episode 1 and doing the renders for that afterwards.Īlso, just a heads up: The rendering style will slightly change compared to the original. As of today, the complete script rewrite for the prologue is done as well as about 30 renders. The story beats will stay very similar, but with better pacing than the original. The plan was to remake parts of it, but some locations/events changed so drastically in the rewrite that I am doing a complete remake of the prologue. ![]() So, it's been a week since I posted the dev update and I thought it would be nice to do a weekly update here so you can stay up to date on the progress and what's happening in general.Īs I said I am remaking the prologue.
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