![]() ![]() This can be used on a surface, or on an opponent. Echoes sends out a teal green letter ball and swings it towards the opponent. The burn damage lasts for about 10 seconds(tell me if its too op, and I will fix it). You cannot dash and get rid of the burn, because the things that's burning you is LITERALLY attached to you. The burn damage acts like poison damage, but the damage of a burn. If you use it in close range(not held), it deals 10.5 damage plus burn. If it touches a surface, any opponent that comes near the letter ball will be burned. If you hold down Y, you will throw the letter ball "Sizzle" (which is red) and if it touches an opponent, deals 7.5 damage with burn damage. Y: Sizzle!: Can be close range or long range. Deals small AOE damage, and the base damage is 20.4. The word ball looks like a ball, and has the word "Crash!" on it. T: Crash!: Echoes Act 2 does an animation where it swings its tail around, sending a word ball towards the opponent. Deals 12.5 damage, and the second one deals the same amount. The first hit is the same as any regular old barrage finisher, but the second barrage finisher is block-able. R: Ka-pow!: Starts of as a regular barrage finisher, but after 2 seconds they will be hit by the SAME barrage finisher once again(kind of like c-moons space inversion punch, but you don't actually see the indication of being hit again). Both are spam- able and the M2 has a 1 second cool down.Į: Echoes!: A regular barrage, but echoes act 2 slowly moves forward, increasing the range of the barrage. Echoes Act 2's M1 deals 6.5 damage, and the M1 deals 10.1 damage. M1's and M2's: This time you can actually feel something, but not much. H: OH NO! ECHOES IS DEAD! Wait, what? No, its ECHOES ACT 2!: Switches to Echoes Act 2. The pilot is as far as SCR's piloting range/ can go all around the map. Z: Echoes has about a 50 meter range.: Pilot. If the words "Believe in me" are still on the target when they die, they will be revived instantly with half health(basically making it so that you don't give up). This heals them by 10 points every 2 seconds, and lasts for 30 seconds. T: Believe in me!: If your mouse is pointed at anyone, EA1 will fly over to the target and slap the words "Believe in me!" on them. Money stealing mech doesn't work on NPC's. If they don't have 5000 dollars, it will take half of what your opponent has. The only special thing about this is that it takes 5000 dollars away from your opponent. R: I want 50000 yen by tomorrow :): A regular barrage finisher, with the SFX passive(letter stun from the past 2 moves). Deals 0.3 damage each hit, but you will still hear the barrage even after the barrage animation is over, stunning you for 2 seconds. M2 is the same thing, but it stuns and has the POW sound effect come out of the punch.Į: Barrage. The M1's don't stun, but the slow you down GREATLY after a full M1 string. But each hit will keep on making the pow and smack sound effect on your screen, and you can also hear them. M1 and M2: These deal the most pitiful damage in game.
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